Are familiar with fundamental programming concepts, such as functions, variables and loops, and know how to use them
Combine mathematical operations with programming tools to change the game world
Know that the same result can be achieved in various ways through coding
Are able to plan the use of multiple coding techniques to implement their project
Create a block-based code in Microsoft MakeCode and change their Minecraft world through the code
Know the concept of events and how events can trigger the code in the game
Know the difference between relative and absolute coordinates and are able to use them to determine their position and the location of other objects
Are familiar with variables and able to apply them in the code
Create “if then” and “if then else” conditionals and are able to use them to debug the code
Understand the concept of artificial intelligence, are able to point to differences between human and machine intelligence, and discuss ethical issues related with AI
This course is based on the Minecraft: Education Edition platform. In the game, students code the movements of their agents – personal robots which follow their commands and build objects in the Minecraft world: roads, buildings, parks, zoos, wind farms. All commands are given by students through the code. During the course, students gradually learn more advanced coding techniques and turn their ambitious ideas into reality.
This course is based on the Minecraft: Education Edition platform. Students learn block-based coding with Microsoft MakeCode. Then they learn to navigate using coordinates and gradually become familiar with new programming concepts, such as events and variables, which they use to create their Minecraft world. They also learn how to diagnose an advanced code – with such elements as conditionals, functions and arrays – and debug it. Apart from coding, they dive into the topic of artificial intelligence (AI), discuss some AI-related ethical concerns and explore the ways in which they can code their agent so that it behaves intelligently. Towards the end of the course, students carry out their own projects to showcase their new programming skills.
Enrolment ends in:
JUNIOR (Grades 2–4)
Start: December 8
MASTER (Grades 4–6)
Start: December 7
Basic command of Polish
8 sessions, 90 minutes long for each session
JUNIOR (Grades 2–4)MASTER (Grades 4–6)
Maximum 8 students
Who can attend?
Students with or without prior knowledge of Minecraft
530 zł (single payment)
5% for enrolled sibling
Free demo class
The first class is free. You can enrol without any obligation to pay or continue the course. After the first class, decide whether you would like to continue.
Kids Coder Lab is private educational facility entered into the Register of Schools and Educational Facilities under number 271701
Kids Coder Lab was founded by John and Magdalena Mulenga.
Our mission is to help children acquire digital literacy and equip them with skills that the future demands.
The course is based on Minecraft: Education Edition. Students program an agent – a personal robot which follows their commands and builds objects in the Minecraft world, e.g. roads, buildings, parks, a zoo or wind farms. All commands are given through code. During the course students learn coding technique of increasing difficulty and make their boldest ideas come true.
Photos: Minecraft online classes
Our online classes are live, scheduled interactions with our teachers and other students. Our teachers will be interacting with the students using voice (microphone), live feed (face camera), chat and screen sharing. Students share virtual worlds for coding group tasks and projects. Students receive from us a dedicated Minecraft: Education Edition license. During the course they can use it also in their free time.
Our offer of programming courses includes tens of items, so we recommend using filters to narrow down the choice. Firstly, select the location which is most conveniently reached with the child or from which we can pick the child. In the second step, select the language of instruction in which the child will learn (we offer courses in English and Polish). Next, notice the age group and choose the appropriate one for the child. After filtering the courses, there will be one or several courses left. Now you can read the course descriptions and select the course which best suits the child’s interests.
The first class of each coding course can be always a trial class. You can enrol the child in it with no commitments, just select the right option on the enrolment form. After the first class, we will ask you to confirm whether the child will participate in the course and if so, to pay the course fee.
Age groups specified for the programming courses for children and teens are our recommendation, not strict guidelines. However, they are worth taking into account. Our experience tells us that children below the recommended age group will do well during the course if they meet one or more of the following conditions:
- feel well handling the computer,
- have completed other programming-related courses or programming exercises at home,
- have experience in cooperation with older children, e.g. attend other courses with older children or spend a lot of time with older siblings at home.
The most important thing is to encourage the child to learn programming and not discourage from it. Only some children will find working with older students to be a motivation for learning. For most it would be a difficult and discouraging experience.
Considering enrolling a child in a course designed for older children, it is worth to think about the natural milestones in the child’s development – to which our courses are adjusted. The first important milestone is learning how to read. Children who don’t know yet how to read, learn at our school only in the youngest age group for grades 0–2. The second milestone is the transition from block-based to text-based coding. In our programming courses for children we gradually introduce elements of text-based coding, beginning from the second grade. However, only courses for the sixth and higher grades are solely based on text-based coding. We know from experience that only a handful of young programmers from the fifth grade are able to successfully complete these courses. The majority of the children needs to “grow into” the purely text-based coding which requires a lot of patience. We do not recommend skipping this phase too quickly, ahead of the child’s natural abilities.
If, having considered all these factors, you still have doubts about the right group, let the child try our classes. Already after the first class in both age groups it will be possible to draw conclusions and discuss the child’s abilities with the instructors. Then you can choose the group that is best suited to your child’s needs.
Coding is like learning a new language. Children learn to program using on-screen games, visual programming languages and actual coding scripts before they can decipher the complex math behind coding at the college level.
Learning early a skill, such as coding, provides diverse opportunities and empowerment for the future enabling children to have a wider imagination of possibilities and creativity.
Children seamlessly move from simply interacting with technology to creating technology for creative self-expression in various ways.
Coding enhances children’s math and analytical skills, including logical communication and critical thinking, which results in better writing skills.
Children learn how to be resilient, practise patience and build up confidence as they tackle challenging problem-solving tasks through coding.
Coding teaches children how to focus, be precise and develop planning and organisational skills, which they acquire naturally as they write more complex codes.
for 8 sessions